Lupercus (Character) Skills List

Skills: temp sheet pending redesign

Skill:

Type:

+/-

Quick on the Draw - You are really fast at stuff! Whether it's joining the initial wave of cannon fodder or just grabbing a snack from your Ratty Cloth Sack, you're almost always there first.

Passive ability

+1% haste (+1 to all initiative rolls)

Stealth- Sneaky, quiet ninja stuff. Think Darkwing Duck.

Passive ability

+4 to stealth rolls

Concealment- Allows you to hide things. Other people, objects, yourself.

Passive ability

+1 to Concealment rolls

Targeting- used to actually HIT something when you aim at it.

Active ability

+3 to ranged attack rolls

Teamwork- adds to the chance of success when helping other people.

Active ability

+2 to the collective roll to succeed

Cartography- the production of maps, including construction of projections, design,compilation, drafting, and reproduction Active

ability

+1 to skill roll

Wilderness Survival- You are skilled at surviving in the wild and at

navigating in the wilderness

Active

ability

+1 to skill roll

Tracking- Skill allowing one to follow or pursue a track or trail. Active

ability

+2 to skill roll

Crafting- Leather-working  Ability to create & craft useful items from raw materials. Active

ability

+1 to skill roll

Crafting- Parchment: Ability to create parchment from rags & Wood Pulp. Active

ability

+1 to skill roll

Crafting- Glasswork Ability to create & craft useful items from raw materials. Active

ability

+1 to skill roll

Scavenging- Ability to find useful items or pieces that can be repurposed Active

ability

+1 to skill roll

Enchanting- Ability to use magic to improve an item's performance or add special effects Active

ability

+7 to skill roll

Martial Arts- Hand to Hand combat training involving the use of strikes, holds trips, kicks to defeat an opponent, with blocks & dodges and other defensive maneuvers. Active ability +1 to skill roll

Weapon: Staff- use of a length of wood or other material as a hand-held weapon. Active ability +3 to skill roll

Low-Light Fighting- Ability to mitigate penalties for poorly-lit combat conditions Active ability +1 to skill roll

Dodge- ability to avoid taking injury by moving out of the area Active ability +3 to skill roll

Manual Labor- being able to work. Whatever that may be.  Active ability +1 to skill roll

Block- ability to avoid taking injury by barring the impact of the blow Active ability - Teaching -Sharing your knowledge good. Learning from your mistakes is better. Active ability +1 to skill roll