Rules

Rules Post 1 ( December 6th, 10:45am )
Rules post 1: (still working out some of this, bear with me)

Foremost, there's no way I'm going to be able to keep all the character information in my head, so I recommend following Mikey/Wulfheart's example and making yourself a character sheet to write down your stuff. That will let you provide your relevant skill/ability/equipment information when asking a GM/Admin/me for updates or skill checks or answers.

Character creation: As we'll learn in the story updates that are coming, you've arrived in the game/world with vague memories of who you might have been in this world *and other games/stories* as well as your irl self. We're starting at level 1, so the memories of skills/spells/abilities you once had are confusing in that they don't quite work, but may help guide the way your character develops.

Race: We'll have some flexibility here, though racial abilities will need to be approved. As far as the established world goes, most of it has been focused on humans, so it may take a while for me/the admins to figure out what's allowable.

Abilties: You'll probably be awarded these based on class and actions, but that doesn't start until level 5 (perhaps earlier for unique classes)

Skills: I (and the admins) will be awarding skill points for practicing actions. We're going to have a large skill list to let players get creative (admins will be able to make up new ones at their discretion, subject to my veto). For those familiar with pen and paper RPGs, skill checks will be with percentage dice. That lets us enjoy character growth without worrying too much about getting OP in food production from fishing for three days.

Abilities/Spells/Skills - Original Post
Abilities/Spells/Skills post:

At level 1, a few of you are starting to remember crafting recipes/techniques, spells, and combat abilties you once knew. (OOC: since we're using the arcane as a means to bring you here, something I started hinting at in book 4 but didn't outlay everything, you have some access to other characters/game mechanics).

Both because your friendly author here has only actually developed a spell progression for the classes played by her MC, you guys and the admins are going to have extra leeway to help build out the game.

General guidance: At level 1, everyone had 25 health. At level 2, you guys have 35. This will start to differentiate once you have formal class designations and knowledge of your attributes. Spells and abilities should keep this range in mind.

Please feel free to post an ability each that you "remember" and think would be good at level 1. We'll go through and help tweak if it's too OP. You can also mention the class you imagine your character will become, but you don't have to. You won't pick formally until level 5, and by then we should have more guidance for you.